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Help deciding on character creation software (rookie here)

Discussion in 'Game Design' started by baldsenpai, May 24, 2020.

  1. baldsenpai

    baldsenpai

    Joined:
    May 24, 2020
    Posts:
    1
    Hello everyone!

    I would like you to give me your opinion, I will explain the situation:
    -I'm making a video game.
    -I don't know anything about 3d or edition.
    -I want a solution as easy and complete as possible to mainly develop static character portraits in 3d (such as in Crusader King or Imperator Rome, example: https://i.redd.it/1ynu0su6l6t21.png)

    At the moment my conclusions are the following, I would like to hear yours:
    -Character Creator 3: complete. expensive extras store. possibility of animations the day you are interested. it requires some skill to wear things (like clothes) not designed directly for character creator. Beards seem to be a problem (it would be great if they worked as an add-on)
    -Daz 3d: It has a good quality too. animations cannot be made but the things in the store are really cheaper.
    (it seems that many people use both for some reason that I can't understand anyway)
    -Others: I have ruled out adobe fuse because it seems quite abandoned and limited. I have also ruled out UMA for similar reasons (and because I don't know if the final project will be in unity or own engine) but things for Unity in 3d stores are really cheap :(

    And speaking of stores, I have found many, sketchfab (it seems the most famous), I see that from them I can download things, but usually they are for Unity or Unreal.
    Is it a good idea to purchase these designs for use in Character Creator 3, Daz 3d, or others? Where will they give me less work to implement them? Should all work?

    And those are my conclusions and questions after a couple of days researching on a subject that I know nothing about and are probably wrong, any detailed and instructive opinion is welcome.
     
  2. BIGTIMEMASTER

    BIGTIMEMASTER

    Joined:
    Jun 1, 2017
    Posts:
    5,181
    Daz, and you can do animations in it.

    Forget this idea of "easy as possible." It's all a chore to learn the idiosyncracies of any software, and if you don't have understanding of how 3d works expect to spend a good year learning before you can reliably troubleshoot your way through most problems.
     
    Joe-Censored likes this.
  3. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,068
    Yeah. Nothing is always easy in gamedev.
     
    Joe-Censored likes this.
  4. pantang

    pantang

    Joined:
    Sep 1, 2016
    Posts:
    219
    MakeHuman maybe? got some awesome plugins and its open source
     
  5. RLord321

    RLord321

    Joined:
    Feb 25, 2017
    Posts:
    28
    I vote Character Creator 3. I'm making a Tactics game and my profile is one of the characters created in CC3. I create the character, export them into Unity and create the profile by creating a pose in CC3, export with a transparent background into photoshop where I crop with a standard portrait rectangle size that I defined for my game.

    Oh, and I have characters with beards. You have to be creative...I used some downloaded beards but I also used some hair, reversed and moved down to the face....