Hello, I am using Cinemachine to control my mainCamera, and there is a problem that bothers me a lot. Can I change main Camera's position manually or use custom interpolation during the transition between two virtual camera? In most case, Cinemachine do the interpolation automatically and perfectly, but sometimes the camera will cross the terrain and go below the terrain, so we can see the other side of terrain. I can get the y position of the ground so I can avoid the camera entering the terrain if i can change the position of camera manually. However simply change transform,position of camera seems not working during the transition(or with Follow). What I want to do is just to keep camera's y higher than ground in our game. I have tried use collider but it seems to only push camera forward rather than rise the camera higher. Can you give me any hints? Thanks.