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Bug Help! Can't open many of my Unity Projects

Discussion in 'Editor & General Support' started by MBezzina, Jan 11, 2023.

  1. MBezzina

    MBezzina

    Joined:
    Jan 6, 2021
    Posts:
    6
    I have a list of projects which range in Unity versions (2019.4.26, 2021.3.8, 2022.2.0) and only my 2022.2.0 is opening as of yesterday. When I click on the others in the Unity Hub, it will have the spinning loading icon for a few seconds and then nothing happens. No error message or anything. Likewise, when I make a new project with the Unity versions that aren't working, the same thing happens. Loading icon, but then never opens.

    When I open my .cs scripts from those broken projects in Visual Studio, I have a lot of missing references such as namespaces like UnityEngine, System.Collections and more.

    I've restarted my computer, uninstalled the Unity versions and Unity Hub, tried launching them from other projects via 'File>Open Project' and by navigating to the scenes in those projects via File Explorer, deleted Library folders, deleted the AppData/Local/Unity folder and am having no luck with getting any of these to open these projects.

    I honestly can't think of anything abnormal I could've done yesterday and really need to work on some of these projects which aren't opening. Has anyone experienced this before or have any ideas as to what is going on?
     
    Last edited: Jan 11, 2023
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,964
    Lost progress / project / work / stuff disappeared in Unity.

    This article is to help you when you have lost significant progress or work in your Unity project.

    It is designed to give you avenues of discovery and investigation.

    It is NOT a guarantee of restoring your lost work. It is NOT a substitute for proper IT / Data security procedures.

    To decide which parts are applicable to you, look for major bolded headings.

    EVERYTHING IS GONE, YOU CANNOT OPEN THE PROJECT

    Your project probably is still on your computer. Try a computer-wide search for some unique filenames that you know are in the project you think is gone.

    To start your search, one common file to all Unity projects is named
    ProjectSettings.asset


    Some things that might have happened:

    - you are not opening the project that you think you are
    - you are in the correct project but not opening the same scene you had open before
    - you dragged the project (or part of it) into the trash (intentionally or inadvertently)
    - you moved the project (or part of it) somewhere else (intentionally or inadvertently)
    - an overly-aggressive antivirus solution quarantined it because it saw code being compiled in there
    - you're using a directory sync like OneDrive or Dropbox... NEVER USE THESE SERVICES WITH UNITY!
    - something else??

    As I said, it's probably still all on your system to be found if you look in the right places.

    A typical Unity project will have at a minimum the following folders:

    Assets\
    ProjectSettings\
    Packages\


    EVERYTHING IS PRESENT BUT MY SCENE WINDOW IS BLANK

    Close Unity and make a full project backup RIGHT NOW. Do not do ANYTHING else until you back it up 100%.

    Ideally copy that backup to another computer, or back it up to another external hard drive entirely. This is just basic data processing best practices during data recovery operations.

    If you can see all the files and folders of your project, make sure you are opening the scene file you were working in.

    Once you have opened the scene, look in the hierarchy window, select an object and move the mouse over the Scene window and press F to focus that object.

    Additional notes:

    - ALWAYS use proper industrial grade source control (see below)
    - NEVER use Dropbox or any file sync mechanism in Unity.
    - NEVER move files within your project, except by doing it within Unity
    - ALWAYS be sure you are fully backed up before upgrading Unity

    SCRIPTS OR ASSETS ARE MISSING OR BLANK

    Some info about Missing script warnings, broken prefabs, GUIDs, renaming GUIDs, etc:

    https://forum.unity.com/threads/problem-with-git-and-missing-scripts.1090876/#post-7024801
    https://forum.unity.com/threads/scr...ead-after-loading-editor.998413/#post-6487297
    https://forum.unity.com/threads/scr...ead-after-loading-editor.998413/#post-6488230

    EVERYTHING in Unity is connected to the above GUID, which is stored ONLY in the metafile, and hence why the metafiles ALWAYS MUST be source-controlled.

    When Renaming: It is super-easy to inadvertently change the GUID by renaming outside of Unity. Don't do that. Instead:

    - close Visual Studio (important!)
    - rename the file(s) in Unity
    - in Unity do Assets -> Open C# Project to reopen Visual Studio
    - now rename the actual classes, and MAKE SURE THE FILE NAMES DO NOT CHANGE!

    If you are NOT using source control while you do this, renaming files is an EXTREMELY dangerous process. Use source control at all times so that you can trivially revert if you miss a critical step and damage your project.

    UNITY CRASHES WHEN I OPEN MY PROJECT

    You must isolate if there is something wrong with your Unity installation, something wrong with your project, or perhaps just a corrupted import or asset database.

    First, ALWAYS back your project up. Then try deleting the
    Library/
    and
    Temp/
    folders that are within your project, the directories that are peers to the
    Assets
    and
    ProjectSettings
    folders.

    If that doesn't work it is time to bisect. Make a new empty project and get Unity to open that. If you cannot then it is time to fix your Unity installation, either by fully reinstalling or verifying it with the hub.

    Once you have an empty project open, begin copying over your project. Try the entire thing. If it crashes, try half of the project, then the other half, etc.

    As always, if you're using Windows, another "first thing to try" is to simply reboot the system. This often fixes typical Windows issues related to locked files and locked directories.

    I'm sorry you've had this issue. Please consider using proper industrial-grade enterprise-qualified source control in order to guard and protect your hard-earned work.

    Personally I use git (completely outside of Unity) because it is free and there are tons of tutorials out there to help you set it up as well as free places to host your repo (BitBucket, Github, Gitlab, etc.).

    You can also push git repositories to other drives: thumb drives, USB drives, network drives, etc., effectively putting a complete copy of the repository there.

    As far as configuring Unity to play nice with git, keep this in mind:

    https://forum.unity.com/threads/prefab-links-keep-getting-dumped-on-git-pull.646600/#post-7142306

    I usually make a separate repository for each game, but I have some repositories with a bunch of smaller test games.

    Here is how I use git in one of my games, Jetpack Kurt:

    https://forum.unity.com/threads/2-steps-backwards.965048/#post-6282497

    Using fine-grained source control as you work to refine your engineering:

    https://forum.unity.com/threads/whe...grammer-example-in-text.1048739/#post-6783740

    Share/Sharing source code between projects:

    https://forum.unity.com/threads/your-techniques-to-share-code-between-projects.575959/#post-3835837

    Setting up an appropriate .gitignore file for Unity3D:

    https://forum.unity.com/threads/removing-il2cpp_cache-from-project.1084607/#post-6997067

    Generally setting Unity up (includes above .gitignore concepts):

    https://thoughtbot.com/blog/how-to-git-with-unity

    It is only simple economics that you must expend as much effort into backing it up as you feel the work is worth in the first place. Digital storage is so unbelievably cheap today that you can buy gigabytes of flash drive storage for about the price of a cup of coffee. It's simply ridiculous not to back up.

    If you plan on joining the software industry, you will be required and expected to know how to use source control.

    "Use source control or you will be really sad sooner or later." - StarManta on the Unity3D forum boards
     
  3. MBezzina

    MBezzina

    Joined:
    Jan 6, 2021
    Posts:
    6
    Thanks, but I don't think that the issue I'm seeing fits into any of those categories unfortunately.
     
  4. MBezzina

    MBezzina

    Joined:
    Jan 6, 2021
    Posts:
    6
    I found out the issue (or at least I'm pretty sure)

    So my company's card info expired and our Unity Pro subscription failed to renew. I didn't get any sort of indication that was the case when opening these projects or in email as one of the developers under this subscription. Like I said, when opening the projects, there would be a loading icon that was spinning and then nothing happened. And on top of that, one of my projects still loaded just fine.

    After updating the card info and assigning the seats for the Pro subscription again (don't forget that step), I was once again able to open my projects. Hope it helps someone in the future if they run into this weird issue.