Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Help - Blender import missing faces when viewed from different angles.

Discussion in 'Asset Importing & Exporting' started by Theapple645, May 10, 2021.

  1. Theapple645

    Theapple645

    Joined:
    Mar 14, 2019
    Posts:
    1
    I have imported an .obj into unity from Blender and certain angles I can see the face and others not.
     

    Attached Files:

  2. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    4,615
    In a game engine, only one side of each polygon is rendered, usually. You'll need to go in to Blender and make sure that all of your normals are pointing outward.

    Go into the overlays in Blender and check "face orientation". Blender will shade each side either blue or red. The blue side is the one that will render in Unity and the red side will be invisible. If any face is the wrong-way-around you can select the face in edit mode and click Mesh->Normals->Flip to reverse the orientation.
     
    ia559918 likes this.