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HELP | Baking is bugged.... Dark spots appear and baking time is too short

Discussion in 'Global Illumination' started by TheArchitect7, Apr 27, 2018.

  1. TheArchitect7

    TheArchitect7

    Joined:
    Apr 27, 2018
    Posts:
    1
    Hello im working on a simple 3D game and I bake the Lighting quite regularly to update all objects and lights ive added. Until now everything worked fine but then dark spots appear and my computer suprisingly bakes in less than 10mn (used to take more than 1 hour). Ive tried deleting the lightmap and restarting but same result. Is it because my computer doesnt have enough RAM or cache (i dont really know what it could really be, im a poor laptop user, maybe its software). Here is a screenshot :
     

    Attached Files:

  2. kemalakay

    kemalakay

    Unity Technologies

    Joined:
    Jul 12, 2016
    Posts:
    224
    Hi @TheArchitect7

    This problem occurs due to filtering. The bug is fixed in latest 2017.3 (which is 2017.4 now) and 2018.1 though. Let us know if the issue still persists after upgrading.

    Thanks