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HELP! AssetBundleBrowser "EndLayoutGroup: BeginLayoutGroup must be called first"

Discussion in 'Editor & General Support' started by sinjimonkey, Jun 4, 2018.

  1. sinjimonkey

    sinjimonkey

    Joined:
    Jul 31, 2013
    Posts:
    72
    Help! This error came up out of nowhere and I can't seem to get around it.

    When I click 'Build' to rebuild my asset bundles in AssetBundleBrowser I get "EndLayoutGroup: BeginLayoutGroup must be called first"

    The only thing that changed from the last time this worked was I changed the position of a few in-scene objects. I am getting this error on both my PC laptop and my Mac Laptop which are sharing the file via the collab system.

    I have tried;
    * Rebooting Unity
    * Deleting AssetBundleBrowser and reimporting it.
    * Resterting my computer
    * Rolling back to the last known good collab version.

    None of these have fixed it. There is no code line to look at although it does say "UnityEngine.GUIUtility:processEvent(Int32, IntPtr)" which seems to be something internal I can't access.

    Please help! I have a tight deadline for my app on Wednesday (which means that I need this done tomorrow if I have a chance of it clearing iTunes App review) so I don't have time for a random unfixable error like this!
     
  2. yuyang1

    yuyang1

    Joined:
    Jan 29, 2018
    Posts:
    1
    Have you solved this problem? I have the same problem.