Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Help! API LEVEL 26 - I cant build and run my app on the Oculus Quest

Discussion in 'VR' started by patmw, Oct 2, 2019.

  1. patmw

    patmw

    Joined:
    Oct 1, 2019
    Posts:
    6
    Hi there,

    Recently got an oculus quest for development and I have linked up Unity.
    Trouble is, I cant seem to export and run the project on the quest itself, i get a bunch of errors which I'm confused about.

    If anyone is able to help I'd appreciate it!

    I've attached my build settings window, which detects the oculus quest and accepts the android sdk.
    (1) Is the error I get when I build
    (2) Is the error i get when I press "use highest installed"
    (3) Is the error I get when I try to update the SDK.
     

    Attached Files:

    • 0.png
      0.png
      File size:
      22.2 KB
      Views:
      687
    • 1.png
      1.png
      File size:
      35.1 KB
      Views:
      695
    • 2.png
      2.png
      File size:
      42.9 KB
      Views:
      700
    • 3.png
      3.png
      File size:
      23.9 KB
      Views:
      649
  2. Corysia

    Corysia

    Joined:
    Mar 14, 2018
    Posts:
    108
    First, go in to your Player Settings and change your API level from 21 to 26. I thought the minimum was 25, tho.
    Second, you should compress your textures.

    You may want to read over my Example project as it has a lot of other recommended Quest settings.
     
    mafikes likes this.
  3. patmw

    patmw

    Joined:
    Oct 1, 2019
    Posts:
    6
    Hi Corysia, appreciate the response. I have already compressed my textures and the minimum API is already set to 26, so it must be something else causing the error. If you look at image 2 you can see that the system for some reason detects API level 0 despite the SDK being installed through Unity