Hi, i am new to the whole editor thing, trying to create something myself. At the moment, I want to collect and combine some free available 3D Modells in an assetbundel. But I encountered a problem: I want to load some sunglasses and for those, the glass part must be some kind of transparent, but it isn't. So i searched and found out, I need to create a albedo texture with an alpha-channel that contains the opacity value. In the 3D Modell Zip was a opacity texture, so i combined them with photoshop and saved the file (psd). After importing it into unity (i have to use 2018.1.9), i set the texture to "Input Texture Alpha" and checked "Alpha Is Transparency". But it did not look the way it should. I tried all Rendering Modes, but with no luck. - Opaque is mostly good, but the glass is not transparent. - Cutout is like Opaque or no glass at all. - Fade is way to transparent on everything. - Transparent is part ok, but transparent on things is should not be (and, as Fade, way to transparent). Is there something i am missing? Please Help.