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Help about building apk file problems..!

Discussion in '2D' started by mahmutuzun28, Feb 16, 2018.

  1. mahmutuzun28

    mahmutuzun28

    Joined:
    Feb 16, 2018
    Posts:
    5
    Dear all,

    i m just trying to learnd C# and unity. i m building a simple game by following a tutorial. the problem is that while i m trying to build apk file i m getting some error which i have no idea about :) please hel.

    first error:
    CommandInvokationFailure: Gradle build failed.
    C:\Program Files\Java\jdk-9.0.4\bin\java.exe -classpath "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.0.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx2048m" "assembleRelease"

    stderr[

    FAILURE: Build failed with an exception.

    * What went wrong:
    Could not determine java version from '9.0.4'.

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
    ]
    stdout[

    ]
    exit code: 1
    UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1 progress, System.String error)
    UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress)
    Rethrow as GradleInvokationException: Gradle build failed
    UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress)
    UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

    Second Error:
    Build completed with a result of 'Failed'
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

    Third Error:
    UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
     
  2. pettiimeister

    pettiimeister

    Joined:
    Mar 4, 2018
    Posts:
    2
    I'm having the same problem here. using a Mac IOS and trying to export to my Android mobile. The difference in the message I get in the Console is only this part:

    * What went wrong:
    A problem occurred configuring root project 'gradleOut'.
    > Could not resolve all files for configuration ':classpath'.
    > Could not find com.android.tools.build:gradle:4.0.1.
    Searched in the following locations:
    https://jcenter.bintray.com/com/android/tools/build/gradle/4.0.1/gradle-4.0.1.pom
    https://jcenter.bintray.com/com/android/tools/build/gradle/4.0.1/gradle-4.0.1.jar
    Required by:
    project :

    I'm thinking about changing the content of this gradle/lib folder from 4.0.1 to the 2.3.0, since I didn't find the build/gradle/4.0.1 location listed above.
     
    Last edited: Mar 4, 2018
  3. gladiuscloud

    gladiuscloud

    Joined:
    Jan 11, 2015
    Posts:
    44
    I found the solution somewhere searched in google by downgrading the JDK version 9 to JDK version 8. It's weird to think to the latest JDK doesn't work in unity.
     
  4. Eiseno

    Eiseno

    Joined:
    Nov 1, 2015
    Posts:
    81
    jdk-8u172-windows-x64.exe It solved my problem.