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Help a newbie use Physx in Unity to build a Vehicle Drifting Simulator

Discussion in 'Getting Started' started by NoCakeNoCode, Sep 1, 2015.

  1. NoCakeNoCode

    NoCakeNoCode

    Joined:
    Aug 27, 2015
    Posts:
    21
    Greetings

    So this is one of "those" rare moments for me where I resort to writing in a forum because the magnitude of what I'm dealing with seems to be above my level of cake (but I'm still willing to eat).

    I'm using Unity 5 Free Edition on windows 7 | 64 bit and I want to make a car drifting simulator like this one :



    I will be extremely satisfied if I'm able to develop that kind of prototype regardless of the design and looks.

    After observing several tutorials , unfortunately they do not reach the above level of simulation , at first I thought it would be an easy piece of cake but I was instantaneously destroyed upon reading vehicle physics documents and simulator creation documents , I can say I pretty much regret not learning pure/advanced math and physics.

    Now to the issue

    I've found out that I can download Nvidias Physx SDK and fiddle with it to achieve a decent simulator according to this video


    Unfortunately I was mistaken as after downloading physx-3.3.2_windows_sdk_core.exe (414 MB) and unpacking it , a cake load of .cpp and .h c++ infused files gave me a brief eyesight problem smh (OP Programmers or I just plainly suck).

    I've tried to search for documentation/tutorials/guides on how to use these samples in Unity but I couldn't find anything helpful , I'm thinking I'm supposed to compile them to dll's and then call them in C# ? is there anyone here experienced enough with Physx and Unity whom is able to guide me towards the right direction?

    I would be still glad to get different approaches to build my drifting simulator.
    Here's a document I found that I'm currently reading to learn some fundamentals:

    http://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc12/Srisuchat/Thesis.pdf

    Thank you all for your time.
     
  2. deadlyandroidproject

    deadlyandroidproject

    Joined:
    Sep 1, 2015
    Posts:
    1
    Even I've somewhat the same issue with Unity 5. Looking forward for any insightful reply...

    - Kinda Desi, @ Attitude Status
     
  3. NoCakeNoCode

    NoCakeNoCode

    Joined:
    Aug 27, 2015
    Posts:
    21
    Bump , I'm still searching for solutions but no luck =[
     
  4. OldUnityFool

    OldUnityFool

    Joined:
    Feb 27, 2015
    Posts:
    25
    If You want to achieve something like in the video "PhysX vehicle demo" , there is a example in the "Standard Assets Example Project". You don´t need the Nvidia Physx Sdk.