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Help - a new bus game in 3d for PC

Discussion in 'Getting Started' started by urbexmanpl, Jan 6, 2023.

  1. urbexmanpl

    urbexmanpl

    Joined:
    Jan 6, 2023
    Posts:
    3
    Hello. I am a new unity user from Poland. I want a make a easy, arcade PC game of a bus driving. This game will be about a buses driving in my city - Koszalin. Assets will made in a voxel style. In game, you drive in a real city on a real bus lines.

    I have a problem. I dont know how i can start making a game. I dont know a features, how i can add a driving physics for my vechicle.

    If i write in wrong section, please move it to the correct section. Sorry for my english.
     

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  2. RichAllen2023

    RichAllen2023

    Joined:
    Jul 19, 2016
    Posts:
    1,026
    To quote Mr Miyagi in the original Karate Kid (1984) "First learn stand, then learn fly", it basically means don't try and do everything at once, learn the basics before you launch into some "grand" project, everyone has ideas about some amazing "Blockbuster" game, I have loads, but I can't even get the official tutorial projects on here to work.
     
    GaryDM likes this.
  3. urbexmanpl

    urbexmanpl

    Joined:
    Jan 6, 2023
    Posts:
    3
    Hah, that's true! :)
    I need a some informations or guides which will help learning and making in sequence a some game elements. I didnt make all game in one moment. I want learn step by step on this project.
     
  4. RichAllen2023

    RichAllen2023

    Joined:
    Jul 19, 2016
    Posts:
    1,026
    Have a look on YouTube for free tutorial projects (as mentioned, most of the official projects on here are at least 2 years out of date and don't work) or try Coursera.org or Zenva.com.
     
  5. AngryProgrammer

    AngryProgrammer

    Joined:
    Jun 4, 2019
    Posts:
    437
    https://learn.unity.com/pathway/junior-programmer

    The pathway starts with simple game mechanics and continues through other aspects of game development. Finally, it comes full circle to Lesson 1, where it introduces new aspects such as wheel physics and vehicle center of gravity.