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Question Help, 2D shader graph to dissolve the edges of a tilemap.

Discussion in 'Shader Graph' started by unity_o0Q5chyqC35Yfg, Nov 27, 2022.

  1. unity_o0Q5chyqC35Yfg

    unity_o0Q5chyqC35Yfg

    Joined:
    Feb 5, 2021
    Posts:
    1
    First time asking for help, please help!

    I've looked around all day, and can't find a way to make shader grapth that desolves the EDGES only of a 2D tilemap. (Or any sprite for that matter) There are plenty of tutorials on dissolving the whole sprite, but those aren't relevant for this :( All I want are the edges to be affected, hopefully in a pixel perfect manner.)
    I've posted an image of the result I want, I hope someone knows which Nodes I can use to get the desired result. (Keep in mind that this is for a tilemap, and the form of the map will change in all kinds of ways) MockupOfResult-export.png

    Thank you :)