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Bug Hello my Unity Project Builds to iOS on an M2 chip but does NOT build to iOS on an M1 chip

Discussion in 'Editor & General Support' started by NakedUnicorns, Mar 29, 2023.

  1. NakedUnicorns

    NakedUnicorns

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    Feb 22, 2023
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    I am using the newest version of Unity "Silicon" as of March 29th, 2023.

    I don't know how this couldn't be anything other than a Unity problem but when I report it as a bug it is not accepted?

    Are there any other steps I can take? I only have "M1" Apple computers. I just happen to test it on a friends M2 Macbook and it compiled.
     
  2. Kurt-Dekker

    Kurt-Dekker

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  3. NakedUnicorns

    NakedUnicorns

    Joined:
    Feb 22, 2023
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    It funny you posted this. This is my first time using Unity, and I just learned what LTS means. I used to program in Swift so I never almost never had any kind of build or compile problems.

    But actually, unbelievably this is the OPPOSITE. The LTS version is not compiling and the newest non-LTS Silicon version is.

    So when I UPGRADED to the newest non-LTS version it did compile. The bug, as far as I can tell, is with the supposed LTS version.
     
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  4. Kurt-Dekker

    Kurt-Dekker

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    Thanks for the explanation. It seems that the Silicon stuff is all over the place right now: sometimes it works for one person, then not another, then the reverse, then third party stuff won't compile with non-Silicon, then reverse.

    I used an M1 with Unity 2019 to do some VR work at a GameJam last year and it seemed nominally well-behaved, even though it was 100% slower than my Late 2013 Intel Mac. :) It was 80 seconds to build vs 40 seconds to build on the nine-year-old machine.

    I get that 14hr battery life is neat and all, but the Silicon stuff sure is a lot of hassle and churn.

    I hope you are able to find something that works because Unity is a LOT of fun to make games with!
     
  5. Ryiah

    Ryiah

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    Oct 11, 2012
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    I'm on 2021.3.15 and I just finished making a build on my M1 MacMini and uploaded it to my iPad 9th 2021. If you can upload the logs we can try to determine what's happening.

    https://docs.unity3d.com/Manual/LogFiles.html
     
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