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Unity's version control component has been upgraded to Plastic SCM.

Hello! couple of questions

Discussion in 'Unity Collaborate' started by hippocoder, Jul 20, 2016.

  1. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Hi all!

    Happy to be here :)

    1. 15GB is actually on the tight side for current project (it's around 25) so I wondered if it's possible to tag files so they wouldn't need to be uploaded, ie we can assume this massive set of textures are immutable and present on each machine

    2. any early pricing estimates? I currently use perforce, which is free and reliable if a mild pain in the rear. But ballpark estimates help us decide to commit this early or not (does not affect our decision to assist in testing this feature with you)
     
  2. quixotic

    quixotic

    Administrator

    Joined:
    Nov 7, 2013
    Posts:
    122
    Hello!

    1. Soon! We're currently working on that feature.

    2. We're still working through that, as we need more data. For a rough estimate, we'll get back to you personally.
     
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  3. hippocoder

    hippocoder

    Digital Ape

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    Thank you so much :)
     
  4. AlanMattano

    AlanMattano

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    Aug 22, 2013
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    1. In addition to file please tag particular "folder".

    thx Quixotic
     
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