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Helicopter that flies pre-defined flight path

Discussion in 'Editor & General Support' started by Atwell, Mar 24, 2015.

  1. Atwell

    Atwell

    Joined:
    Mar 24, 2015
    Posts:
    2
    Hi all,
    I need to do the following:
    • Create a 3D flight path (camera? or spline?) Suggestion here?
    • The flight path "flies" a helicopter around a mountain top. Or the helicopter follows the flight path.
    • I just need to helicopter to follow the flight path, dont need to actually "fly" the heli with controls
    • View needs to be pilot view. So looking out through the windows
    • Need to see pitch and roll (physics) as a pilot would, by way of airframe attitude change (airframe around the windows)
    • During flight, I need to user to be able to look sideways at the mountain top as he flies past it. Using mouse? Or arrow keys?
    • Need instruments (or HUD) to show altitude, air speed, torque, ball, etc.
    Please comment and or suggest what I need and if this is possible in Unity3D 5.
     
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    Yes that all possible in unity.
    For moving your Helicopter along a path you ma look at some of the tweening assets (like itween or HOTween ) or use the animations system of unity if it does not need to be dynamic.
    Writing a script to rotate a camera within limits should not be hard.
    Not sure what you mean with "airframe attitude change "
    For the HUD you can use the Unity UI in world space mode.
     
  3. Atwell

    Atwell

    Joined:
    Mar 24, 2015
    Posts:
    2
    Thanks for your reply.
    To clarify "airframe attitude change ", change in aircraft attitude as a pilot would see it.
    So if the helicopter banked to the right the instrument panel (and the view out of the window) would angle (right side lower than the left) to indicate the degree of bank.

    Any comments on, "
    • Create a 3D flight path (camera? or spline?) Suggestion here?"
    Thanks