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Heightmap - Question about Level Correction setup

Discussion in 'World Building' started by MlleBun, May 8, 2020.

  1. MlleBun

    MlleBun

    Joined:
    Sep 19, 2017
    Posts:
    163
    Hi everyone,

    I have a quick question about how to properly setup the Export Heightmaps settings, especially the Levels correction. I let the default parameters but all my images are very (very) dark despite the very hight and peaky mountains I painted in the new Terrain of Unity. So I can't have a correct height when I try to put the heightmap in Blender for instance. The displacement modifier just shows me a very flat terrain.

    What is the unit of the min and max of the Levels Correction ? Are they a factor, brightness level? As we can go beyong this value, should I put a larger value (the Max?) to get brighter exports?

    upload_2020-5-8_18-1-53.png

    Thanks for any advice!