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Question Heightmap from Built Game Files

Discussion in 'World Building' started by QuickiSticki, Dec 5, 2022.

  1. QuickiSticki

    QuickiSticki

    Joined:
    Nov 18, 2020
    Posts:
    26
    I was wondering if it is possible to get a heightmap from a built game of mine?

    Here is the story. I was making a new map for my game. I accidently edited the heightmap of one of my old maps while working on the new map. I do not have a backup of the ruined maps terrain data. The only "backup" I have of it would be by using my last game build and pulling the heightmap I need from the game files, if that is even possible. Does anyone know if that is doable, and if so, how?
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,727
    Hacker and mod websites might have an easy way to pluck stuff out of built games. Nobody here does that though.

    It's nearly 2023, you should stop living in the 1980s and join us. There's no need to live like this.

    I'm sorry you've had this issue. Please consider using proper industrial-grade enterprise-qualified source control in order to guard and protect your hard-earned work.

    Personally I use git (completely outside of Unity) because it is free and there are tons of tutorials out there to help you set it up as well as free places to host your repo (BitBucket, Github, Gitlab, etc.).

    You can also push git repositories to other drives: thumb drives, USB drives, network drives, etc., effectively putting a complete copy of the repository there.

    As far as configuring Unity to play nice with git, keep this in mind:

    https://forum.unity.com/threads/prefab-links-keep-getting-dumped-on-git-pull.646600/#post-7142306

    Here's how I use git in one of my games, Jetpack Kurt:

    https://forum.unity.com/threads/2-steps-backwards.965048/#post-6282497

    Using fine-grained source control as you work to refine your engineering:

    https://forum.unity.com/threads/whe...grammer-example-in-text.1048739/#post-6783740

    Share/Sharing source code between projects:

    https://forum.unity.com/threads/your-techniques-to-share-code-between-projects.575959/#post-3835837

    Setting up an appropriate .gitignore file for Unity3D:

    https://forum.unity.com/threads/removing-il2cpp_cache-from-project.1084607/#post-6997067

    Generally setting Unity up (includes above .gitignore concepts):

    https://thoughtbot.com/blog/how-to-git-with-unity

    It is only simple economics that you must expend as much effort into backing it up as you feel the work is worth in the first place. Digital storage is so unbelievably cheap today that you can buy gigabytes of flash drive storage for about the price of a cup of coffee. It's simply ridiculous not to back up.

    "Use source control or you will be really sad sooner or later." - StarManta on the Unity3D forum boards