Hi, I wanted to understand how to calculate the existing height under a gameobject which could be a bridge, just to understand if the player can pass under or not. I don't want to use the navmesh, just know the space between the ground and the underside of the bridge. With raycasts I can know at what height the bridge is, but this does not imply how much space (based on its thickness) it occupies under itself. I hope I have expressed myself well and that google has translated clearly. Thank you all for any advice you can give me bridge > ///////////////////////// bridge > ///////////////////////////// bridge > ///////////////////////////////// bridge > ///// traversable height terrain > _______________________________