Hello, I need to do heavy physics simulations in both Desktop and VR, for an industrial project. I did a first draft using PhysX, but the main problem is the interdependence between the physic and the display : When I have huge calculations, the VR display is stopped (which is a big problem). Changing the time settings, i.e "Maximum allowed timestep" seems to help, but doesn't remove completely the problem on huge calculations. One solution may be to have a completely independent physics. Is it possible to achieve that with PhysX ? If not, is it possible to achieve that using DOTS and Havok or unity physics ? If not again, do i have another choice than using bullet (with this package) ? Unity version, as of now : 2018.3.0f2. Thanks !