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Hearthstone target system

Discussion in '2D' started by mecadiego113, Dec 10, 2015.

  1. mecadiego113

    mecadiego113

    Joined:
    Dec 10, 2015
    Posts:
    4
    Hi everyone!

    First of all, I want to apologize for my bad English, I'm Spanish :)

    I'm developing a trading card game in Unity 3D, and am currently in the phase of combat. I would add a target system like the Hearthstone one, does anyone know how to do something like that?

    Here you can check the Blizzard game, if you don't know it




     
    Last edited: Dec 23, 2015
  2. Sose

    Sose

    Joined:
    Dec 10, 2015
    Posts:
    27
    It's kind of a broad question.. You probably want to enter some sort of a "Targeting" state when something needs to be targeted, then you draw an arrow from some point to the mouse position and when you detect another click or mouseup, you check what is under the cursor
     
  3. mecadiego113

    mecadiego113

    Joined:
    Dec 10, 2015
    Posts:
    4
    Do you know any targeting system template?, basic or simply, and free to use

    Thank you for the answer!
     
  4. mecadiego113

    mecadiego113

    Joined:
    Dec 10, 2015
    Posts:
    4
  5. Lemmings19

    Lemmings19

    Joined:
    Apr 22, 2015
    Posts:
    6
    I highly doubt that you are (or anyone else) going to find a simple, ready solution for this. In all likelihood, you're going to have to develop it yourself. This is a very specific thing, and it will largely depend on what you've already implemented for your game.

    The best that you could do here is explain the problems you're facing (in detail, listing what you've already tried), and ask for other people's suggestions.