Well, I have health script but I want GUI that says how many health is left (GUI box and numbers of your health, not health bar) Current script: Code (csharp): var health : float = 100f; var damagePerShot : float = 50f; function OnTriggerEnter (other : Collider) { if (other.gameObject.tag == "Bullet") { health -= damagePerShot; Destroy(other.gameObject); } } function Update() { if (health <= 0) { health = 100f; transform.position.x = 15; transform.position.y = 2.5; transform.position.z = 28.5; transform.rotation.x = 0; transform.rotation.y = 180; transform.rotation.z = 0; } } function OnGUI() { GUI.Box(Rect(0,0,100,100), health); } This isn't working, please help, thanks
I'm pretty sure that you have to use a string instead of a float, so you can type in the OnGUI function, var stringHealth : string = health.ToString(); Then replace health with stringHealth So it'd be Code (csharp): var health : float = 100f; var damagePerShot : float = 50f; function OnTriggerEnter (other : Collider) { if (other.gameObject.tag == "Bullet") { health -= damagePerShot; Destroy(other.gameObject); } } function Update() { if (health <= 0) { health = 100f; transform.position.x = 15; transform.position.y = 2.5; transform.position.z = 28.5; transform.rotation.x = 0; transform.rotation.y = 180; transform.rotation.z = 0; } } function OnGUI() { var stringHealth : string = health.ToString(); GUI.Box(new Rect(0,0,100,100), stringHealth); } EDIT: You need to change Rect to"new Rect"