Hey all, I'm implementing a health bar, which is a slider on canvas attached to the player prefab. When the game starts, the host has a healthbar correctly displayed on their Ui, however when the client spawns, a second healthbar gets superimposed on top of the first one (on the host). Any idea how I might fix this issue?
Probably too late, but you can just disable the UI game object if player is not it's owner. Code (CSharp): public override void OnNetworkSpawn() { if(!IsOwner) { yourGameObjectReference.SetActive(false); } }