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Heads Up about Unity builds and Mac OS X 10.4.3

Discussion in 'General Discussion' started by Jonathan Czeck, Oct 31, 2005.

  1. Jonathan Czeck

    Jonathan Czeck

    Joined:
    Mar 17, 2005
    Posts:
    1,713
    There seems to be a bug with Mac OS X built players and the latest greatest Mac OS X.

    Basically, there is no Quit item in the menu bar, so you must force quit to quit.

    I'll see if a quick script will work around it for now... but..

    D'oh!

    -Jon
     
  2. Jonathan Czeck

    Jonathan Czeck

    Joined:
    Mar 17, 2005
    Posts:
    1,713
    For the mean time you can work around the bug by attaching this JavaScript to some object in your hierarchy:

    Code (csharp):
    1. function Update ()
    2. {
    3.     if ((Input.GetKey("left cmd") || Input.GetKey("right cmd"))  Input.GetKey("q"))
    4.         Application.Quit();
    5. }
    -Jon
     
  3. NicholasFrancis

    NicholasFrancis

    Joined:
    Apr 8, 2005
    Posts:
    1,587
    Thanks aarku... I got a small shudder when I saw that 10.4.3 had landed, but I have to ship a build tomorrow so I didn't dare update just now...

    Can you verify whether the Web-plugin works correctly. I saw that Apple had made some improvements to SW3D integration in safari, and I would really like to know if they broke something for us in the process....
     
  4. Jonathan Czeck

    Jonathan Czeck

    Joined:
    Mar 17, 2005
    Posts:
    1,713
    Everything I've tested with the web player and dashboard player worked just fine. Dare I say it seems like the plugin for the web player loaded a hell of a lot faster...

    -Jon
     
  5. thylaxene

    thylaxene

    Joined:
    Oct 10, 2005
    Posts:
    716
    Also of interest is that Apple's OpenGL 2.0 support went from 66% (10.4.2) to 77% (10.4.3). According to OpenGL Extensions Viewer. Go Apple Go! Nearly at 100% :D

    Cheers.
     
  6. Jonathan Czeck

    Jonathan Czeck

    Joined:
    Mar 17, 2005
    Posts:
    1,713
    Poor hangt5 in the IRC channel today got stuck in a Unity game fullscreen and couldn't force quit and had to hard restart. Perhaps making this thread a sticky or more visible somehow could save some people? :(

    Yay for OS update breaking weird things. I had a heck of a time getting fullscreen working in Tiger with one of my games, for instance. Worked fine in every other OS. Oh well...

    -Jon
     
  7. Jonathan Czeck

    Jonathan Czeck

    Joined:
    Mar 17, 2005
    Posts:
    1,713
    If you're still reading this sticky, you should know:

    This was fixed a while ago.

    -Jon