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Headless UNet Server + WebGL client and Windows client

Discussion in 'UNet' started by 8Observer8, Nov 27, 2016.

  1. 8Observer8

    8Observer8

    Joined:
    Apr 29, 2015
    Posts:
    99
    Hello

    I can connect Windows client with Headless UNet Server by this step by step instruction: HeadLess Unity Server On Linux (Virtual Box)

    When I set "Use WebSockets" I can connect Headless UNet Server with WebGL client. It works.

    But I want to have one Headless UNet Server for both: WebGL client and Windows client. Can I do it?

    Thank you in advance
     
    cenker likes this.
  2. cenker

    cenker

    Joined:
    Oct 26, 2012
    Posts:
    45
    thanks for your work :) It is much use ram because of load assets . may we must use -batchmode . do you think so? I'm not sure