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Headless server using Unity Multiplayer (UNet)

Discussion in 'UNet' started by liortal, May 25, 2015.

  1. liortal

    liortal

    Joined:
    Oct 17, 2012
    Posts:
    3,559
    Hi,

    I'd like to know if it's possible to run a "headless server" using Unity Multiplayer (previously known as UNet).
    By headless server i mean of course - a machine running the server logic, without any rendering.

    Is this a valid use case that should be supported upon the first release?
     
  2. Mabenan

    Mabenan

    Joined:
    Feb 7, 2014
    Posts:
    132
    Not in the first realese but in future releases you you can run a server on headless mode.

    Actually you can start the player from Unity also in headless mod using the system arguments
     
  3. liortal

    liortal

    Joined:
    Oct 17, 2012
    Posts:
    3,559
    Where did you quote this information from ?
     
  4. Mabenan

    Mabenan

    Joined:
    Feb 7, 2014
    Posts:
    132