A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Discussion in 'Game Design' started by TheDuples, Jan 26, 2019.
I find it quite endearing myself, given it's presence in old shooters such as Quake and DOOM.
Giving players the option to choose is the ideal solution here.
don't do anything if you can't answer "why?"
so why yes? how does it fit your game?
still, even if all roads point to yes, allow an option to turn off because many people hate it.
The question is flawed. The question isn't if you want to use it, the question is why, as @BIGTIMEMASTER stated.
A little help to understand:
Please ALWAYS give a player the way to turn this feature off. There are many of us who suffer from video game motion sickness for whom a bobbing camera will make the game completely unplayable.
@TheDuples Or make a headbob, that bobs less, than the average headbob.
Or if possible, make an option that can do that.
I use a slider when I implement headbob. Some people like a lot, some like very little, so I just multiply the bob curve by a value between 0 and 1. That way people can use it however they like.
I hate head bob. Doom didn’t have it, I always turned it off in in Quake. I think for people how said yay it’s probably a “meh, yeah I guess” but for people who said no it’s a very hard no. Most people don’t like it and some dislike it so much that if we’re giving an u known game a shot and it has it by default, we’ll quit.
Citation needed for "most people don't like it."
I've never understood head bob. When a real person walks their head remains fairly stable unless they are walking through something like mud or snow.