Hi! I'm very new. Have an Oculus Quest 2. Experimenting with VR in Unity. Got to the point where i can move around using the thumbsticks, pick up guns and shoot spheres. During experimentation i probably modified some settings accidentally (Windows keyboard focus handling being as it is), and now the head tracking stopped working. I see a 90° rolled image in the headset and in the game view and it is not updating with head movement. I can see the controller models when i circle around with them. I checked the XR Rig and its children, and every setting seems to be fine. Does anyone have an idea what else should i check? Update: I abandoned this post and created a new rig, deleting the old one. It solved the problem. Now it happened again. Does anyone know, what could be wrong?
- Is this with oculus link or in an oculus build? - Do you use the latest XR management? - Do you use any assets outside of the standard XR Management (like Oculus Integration or XR Toolkit) - Do you use any scripts that change the camera or player object?