Search Unity

  1. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

HDRP: World/Camera Space Canvas rendered on top without PP

Discussion in 'High Definition Render Pipeline' started by Tiddan, Jul 25, 2019.

  1. Tiddan


    Dec 10, 2015
    Our game is using HDRP and I'm experimenting with canvas in 3d space.

    What is the correct approach to this with HDRP? I don't want the UI to be affected by post-processing from the main camera. Ideally I'd love a seperate setup for post-processing on the UI as well.

    I tried setting up a second camera and render only the UI to a texture but I can't avoid rendering the skybox. Even though I uncheck all the PP-volumes.

    Can anyone point me in the right direction?