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HDRP: World/Camera Space Canvas rendered on top without PP

Discussion in 'High Definition Render Pipeline' started by Tiddan, Jul 25, 2019.

  1. Tiddan

    Tiddan

    Joined:
    Dec 10, 2015
    Posts:
    5
    Our game is using HDRP and I'm experimenting with canvas in 3d space.

    What is the correct approach to this with HDRP? I don't want the UI to be affected by post-processing from the main camera. Ideally I'd love a seperate setup for post-processing on the UI as well.

    I tried setting up a second camera and render only the UI to a texture but I can't avoid rendering the skybox. Even though I uncheck all the PP-volumes.

    Can anyone point me in the right direction?