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HDRP with VR: Double Image Issue

Discussion in 'AR/VR (XR) Discussion' started by YugiyOIzayoI, Feb 6, 2019.

  1. YugiyOIzayoI

    YugiyOIzayoI

    Joined:
    Sep 16, 2017
    Posts:
    1
    I'm working on HDRP with Steam VR for now and can have it works, but there still some issue with the visual. When I looks at the floor of HDRP Sample Scene with SteamVR Glove or other object nearby camera, the nearby object looks double and not completely overlapped. Is there any method to fix this except adjust the DoF to make far object blur because this method makes me feel like being short-sighted.
     
  2. LSThimo

    LSThimo

    Joined:
    Sep 14, 2017
    Posts:
    5
    Bump because I have this problem too
     
  3. Ostwind

    Ostwind

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    Mar 22, 2011
    Posts:
    2,771
  4. EoinOF

    EoinOF

    Joined:
    Nov 11, 2017
    Posts:
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    Is it better to go with LWRP for rendering then? It seems like all the features you want aren't available in HDRP. I imagine the savings in LWRP out weight using HDRP for visuals.
     
    GameDevCouple_I likes this.
  5. image28

    image28

    Joined:
    Jul 17, 2013
    Posts:
    457
    Don't have hardware to test on, but could you render to a render texture then have the vr camera display the render texture image? Might get past the single pass rendering limitation as well. ( Made a sample project if needed )