Is there any doc or tool for HDRP wind system available yet? Mostly interested on what kind of preparations will those tree assets need to work with this system. I saw this tweet: https://twitter.com/robertcupisz/status/1003056451726737408 and it mentioned they used custom tool to define tree rig. I also noticed that there are some assets on the assetstore that backported the windsystem to legacy and lw here: https://assetstore.unity.com/packages/3d/vegetation/trees/mountain-trees-dynamic-nature-107004 but there's no info on how they did it, or how to apply this for your own custom trees. Basically what happens if you just enable wind on regular mesh on HD Lit shader is that whole mesh gets warped, so it's clearly missing some baked data. So, again, main questions are: is that tree rig tool going to be available and if not using that tool, what preparations meshes need (so they can be used with wind properties on lit shader)?