Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

HDRP White Materials

Discussion in 'Graphics Experimental Previews' started by Deleted User, Dec 23, 2018.

  1. Deleted User

    Deleted User

    Guest

    Hello, I'm trying to get the hdrp to work but I keep running into a problem with assets being loaded properly. The material previews are cyan colored when I open up the project. If I reimport the asset they turn into white spheres.

    I tried to compile the project to see what would happen. it gets stuck on "Packaging assets - globalgamemangers.assets". I'm also using unity 2019.1.0a12.

    Any help would be much appreciated :)

    Materials.png Models.png
     
    Last edited by a moderator: Dec 24, 2018
  2. Deleted User

    Deleted User

    Guest

  3. Grimreaper358

    Grimreaper358

    Joined:
    Apr 8, 2013
    Posts:
    789
    That happens in 2019.1 alpha. It's because of the async shader compile. For some reason, it doesn't always update the UI previews. As for building the project, I don't know about that part.
     
  4. Deleted User

    Deleted User

    Guest

    I guess I should have clarified that the models in the scene view look like the preview textures. In the meantime I'll revert back to unity 2018.3
     

    Attached Files:

  5. Grimreaper358

    Grimreaper358

    Joined:
    Apr 8, 2013
    Posts:
    789
    Yea, you just have to hit play, the shaders will compile when it runs. Exit play mode after that's done and you're good. you will have to do this every time you start up the project.