I have an HDRP scene in Unity 2019.3.5f1. I am using VR (Oculus Rift) and have imported the XR Plugin Management correctly. The issue: I want to have a second camera in addition to the VR camera - in order to display a 3rd person view (this is what folks will see on the computer monitor when the exe is run). I created this Camera and set its depth higher than the VR camera. Everything looks correct, but when I press Play - this second camera only shows meshes within the VR user's frustrum. I want to have an overview of the whole scene with this second camera while the VR user is within the VR Camera/Rig. This has always worked for me in other render pipelines. Any idea what's going on? Is there a work-around or do I need to wait for Unity to update something?