Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

[HDRP] Volumetric Lighting "Flying Away" Artifacts

Discussion in 'Graphics Experimental Previews' started by Freznosis, Apr 30, 2019.

  1. Freznosis

    Freznosis

    Joined:
    Jul 16, 2014
    Posts:
    298
    Hello!

    I'm currently experimenting with HDRP for a very short film and was just learning about using volumetrics. I'm having a very weird problem with a lights volumetrics. The volumetric portion seems to fly away from the light infinitely causing this weird "beam" of repeating volumetrics.



    Any help is greatly appreciated!
     
    Last edited: Apr 30, 2019
  2. Freznosis

    Freznosis

    Joined:
    Jul 16, 2014
    Posts:
    298
    Found out this is caused by having the camera using physical camera boolean. Looks like it doesn't work in Horizontal or Overscan on Gate Fit.