Search Unity

HDRP - Volume Layer Mask

Discussion in 'High Definition Render Pipeline' started by hierro__, Aug 18, 2019.

  1. hierro__

    hierro__

    Joined:
    Sep 22, 2014
    Posts:
    59
    Hi all, I have 2 groups of gameobjects, one of them must be excluded from FX Volume, kinda easy task, but it doesn't work.

    Any hint about it ? Thank you very much in advance.
     
  2. hierro__

    hierro__

    Joined:
    Sep 22, 2014
    Posts:
    59
    Does anybody had same issue ?
     
  3. headlessstudio

    headlessstudio

    Joined:
    Feb 25, 2016
    Posts:
    83
    Been trying to do the same, excluding the UI from a Global Volume but it seems Volume Layer Mask is not working properly. Also tried with two different cameras (one for scene, other for UI), turning off the Global in the volume and the behaviour is exactly the same.
     
  4. hierro__

    hierro__

    Joined:
    Sep 22, 2014
    Posts:
    59
    Within a couple of days I'll try it with new beta, let's hope this layer mask is not just a joke :D