Search Unity

HDRP v10 Transparent SSR problem.

Discussion in 'General Graphics' started by magehuntz, Nov 25, 2020.

  1. magehuntz

    magehuntz

    Joined:
    Mar 24, 2017
    Posts:
    27
    Hello! I'm having a problem where the surface of my water shader starts to glitch when I turn on the transparent Screen Space Reflection on it. I'm using a HDRP version that's still in preview, so maybe it's something that's still in the works. Regardless, if this can't be fixed with current tools, then at least it would be a feedback to the team. I explain what's happening in this video: