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Graphics [HDRP-UPR ✅] Sky Master ULTIMATE-Physical skybox-Volume clouds-Weather FX-Ocean-Realtime GI-Mobile

Discussion in 'Tools In Progress' started by nasos_333, Nov 1, 2014.

  1. nasos_333

    nasos_333

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    Dual Camera setup

    New system to modulate the volumetric lighting effect based on entered region.

    New forest day time demo.
    Sky Master ULTIMATE URP -
    Volumetric Lighting (Ethereal module) - New v1.1.5 features

    Sky Master ULTIMATE URP - Ethereal v1.1.5
    - New dual camera setup,
    rendering the same scene from two cameras. One camera must be set as "MainCamera" and hold the "connectVolumeFog" script and the other "Untagged" and use the Reflections system forward renderer (volume fog renderer feature has the isForReflections checkbox enabled). The 2ond camera must be referenced in the connect script in the reflection camera slot. Both cameras render to a rendertexture and the two textures are applied in two quads rendered by a global camera that only renders those, with all image effects disabled for that camera.
    - New system to change volumetric lighting parameters on entering specific volumes, like enter a house from outdoors.
    - New forest demo showcasing volumetric lighting at day time.
     
  2. nasos_333

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    Work in progress on new Sky Master ULTIMATE HDRP demo with calm water and Volumetric Lighting and Clouds.
     
  3. nasos_333

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    Sky Master ULTIMATE HDRP - Volumetric Fog of War

    Sky Master ULTIMATE HDRP - Cloud masking for Fog of War functionality WIP.

    The full volumetric clouds will support a new Fog Of War mode in the next HDRP Beta version (9.0)

    The effect will also be ported to Standard and URP pipelines soon after the first HDRP version is finalized.
     
  4. nasos_333

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  5. nasos_333

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    Volumetric Clouds type 2 (background clouds, no fly through) with Lightning.


    Volumetric Clouds type 1 (background clouds, no fly through) with Lightning.


    Sky Master ULTIMATE HDRP Beta 9, Volumetric Clouds type 1 (background clouds, no fly through) and 2 (support fly through cloud volume) with Lightning. Type 2 with lightning support is already included in current Beta 8, type 1 is also included and Lightning on those will be supported in the upcoming Beta 9.
     
  6. nasos_333

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  7. nasos_333

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    URP Water underwater possibilities using the Ethereal volumetric lighting system


    HDRP water using the latest Oceanis HDRP module







    Sky Master ULTIMATE HDRP and URP water.
     
  8. nasos_333

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    Sky Master ULTIMATE HDRP - Oceanis Water system WIP
     
  9. nasos_333

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    Sky Master ULTIMATE HDRP - Oceanis system for water and endless sea rendering.

    WIP on a new demo and refinements to the system. Added option to add dynamic foam regions in the map, the foam is real time calculated by a fluid solver and can handle dynamic objects affecting the foam in real time.

    The next step is to affect the water mesh using the fluid solution, this option will be shown in the next video.

    The system is a starting base of what is possible, for example the foam can be adapted to multiple regions using a positions array passed to the shader, or even have different simulations with more textures and fluid solvers.
     
  10. nasos_333

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    Sky Master ULTIMATE HDRP - Oceanis system for water and endless sea rendering.
    WIP on the dynamic shore line waves and foam systems.
     
  11. nasos_333

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    Sky Master ULTIMATE HDRP - Oceanis system for water and endless sea rendering.
    WIP on the dynamic shore line waves and foam systems and underwater effects.
     
  12. nasos_333

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    Sky Master ULTIMATE HDRP - Multiple camera usage and sun light color control. One camera that is the current visible one must be tagged as "MainCamera", and the other should be untagged.
     
  13. nasos_333

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    Standard Pipeline

    URP

    Sky Master ULTIMATE - Round planets volumetric clouds tests in URP and Standard Pipeline.
     
  14. nasos_333

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    Last edited: Apr 12, 2021
  15. nasos_333

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    URP


    Standard Pipeline



    Sky Master ULTIMATE - Round planets volumetric clouds and Atmosphere tests in Standard and URP Pipelines.
     
  16. nasos_333

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  17. ActivePrime

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    So many broken image links :p
     
  18. nasos_333

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    Hi :)

    You mean in orher pages ? In this i see all images, do maybe need a reload :)
     
  19. ActivePrime

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    Io can see them all, I don't know how it happened but happened for this thread only
     
  20. nasos_333

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    Maybe because of images overload it made some seem broken :). Can happen sometimes
     
  21. nasos_333

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    Shader based clouds in various pipelines












    Performance of Shader based clouds can range depending on clouds layers






    Performance of 3D noise clouds if localized (look only from ground)


    Performance and look of shader based clouds (InfiniCLOUD) and of 3D noise clouds if localized
     
    Last edited: Jun 29, 2021
  22. nasos_333

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    Ethereal full volume lights


    Screen space sun shafts


    Shader based volume clouds



    Tests of Sky Master ULTIMATE URP on mobile, running on Samsung S8.

    Ethereal full volume lighting effect is mainly targeted for desktop, but might be used in latest mobile with one volumetric light, e.g. a point light with shadows and less ray casting steps. Note that the performance of such has not been tested on latest mobile, so generally the effect is targeted for desktop.

    The shader based volumetric clouds have great mobile performance even on my 4 years old Samsung S8 mobile. Note that the above video is a stress test with multiple cloud groups and also has the overhead of the video recorder, so the actual performance is even better.
     
  23. nasos_333

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    New option for zero noise in point and spot lights !!!! Coming in next version update.

    The next version will have the option to have zero noise, with increased sampling steps number and lower sampling step length, plus complete control over the sampling (noise to no noise ratio and sampling step in both regions). The video showcases zero noise point and spot lights working together without any extra image effect used and also how the volumes look with minimal image effects turned on optionally.
     
    Last edited: Apr 30, 2021
  24. nasos_333

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    New Sky Master ULTIMATE URP module for volumetric particle clouds in URP, emulate cloud volume with fully controllable particles, ideal for use alongside InfiniCLOUD shader based volume clouds module for large clouds beds from above or below the clouds, for mobile.
     
  25. nasos_333

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    UPDATE:

    It has just come to my attention that Sky Master ULTIMATE URP Volume lighting system Ethereal may have an issue when loaded in Unity 2021.1.6f1, there is a few errors related to the extra modules for Temporal AA and Motion blur, this is trivial to solve and a patch is WIP and will be available the next few hours, i will notify in the main forum thread when is available.
     
  26. nasos_333

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    UPDATE:

    Sky Master ULTIMATE HDRP Version is nearly ready for submission, i am doing a few final tweaking, manual updates and demos and will submit to the store soon.

    The price will be $129, all users that bough Sky Master ULTIMATE (Standard Pipeline) before the HDRP release can either have the HDRP or URP version in Google Drive download for free,
    or upgrade for $5 the first two weeks of release of the HDRP version (HDRP version will be in -50% offer at $65). The upgrade price after the two weeks will be $29.

    Also all users that bough Sky Master ULTIMATE (Standard Pipeline) before the HDRP release
    have the option to upgrade for $5, on PM request with the invoice that shows the purchase date.

    The Sky Master ULTIMATE HDRP system offers the most cutting edge Volumetric Clouds with physically based volumetric light scattering, vertical cloud formation control, cloud volume localization, advanced water reflections, lightning storms, cloud fly through optimizations and much more, including embedded cloud sun shafts with true volumetric sun lighting.

    Latest progress on the system is adapted from combination of the most recent works including latest papers in EGSR, I3D, GRAPP and SIGGRAPH for true next generation, physically based volumetric clouds with extreme performance and fly through the volume.
     
  27. nasos_333

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    Work in progress on water - air refractive line separation.
     
  28. nasos_333

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  29. nasos_333

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    Sky Master ULTIMATE URP - WIP on Multi Pass VR support, the Ethereal volumetric lights solution has been converted to work on VR, though the scene blended is not yet 100% correct, though is a matter of time to also adapt to the new world reconstruction from depth code that made the volumes work. I will update as work progresses.

    ARTnGame - Instagram - Facebook - Twitter - Discord - Youtube - Reddit
     
    Last edited: Jun 13, 2021
  30. nasos_333

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    Sky Master ULTIMATE v5.1.5d has been submitted to the Unity Asset Store !!!!

    v5.1.5d

    - Added new prefab v5.0 that contains the new full volumetric clouds system with fly through support for direct use in any scene and instructions on how to use the map reset feature if such is needed for infinite maps case.
    - Added demo showcasing the use of the new v5.0 prefab
     
  31. nasos_333

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  32. BrightBit

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    Hi nasos_333,

    Will the Sky Master plugin also work for cases where I have two layered cameras (the first with a clipping plane from 0.1 to 1000 and the second with a clipping plane from 1000 to 50000) to extend the depth buffer precision for large terrains?
     
  33. nasos_333

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    Hi,

    I have not tested in such scenario, so cant tell which modules may or not work. Note that Sky Master has multiple solutions for most of the effects, e.g. the shader based clouds are just an object in scene, so works in most of the edge cases etc
     
  34. nasos_333

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    Last edited: Jul 23, 2021
  35. BrightBit

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    Thank you for the fast answer. Do you know how your users deal with large terrains and z fighting then?
     
  36. nasos_333

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    I have a map reset system for the full volumetric latest clouds, so that could be one option. Not sure on specifics for that Z fighting case though as I never had a feature request on this or report of similar issue from any user.
     
  37. nasos_333

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    SkyMaster ULTIMATE HDRP - Oceanis water and ocean system, pure FFT ocean implementation WIP.

    This submodule will be available in Oceanis standalone system, which will be upgradable from Sky Master ULTIMATE for a much discounted price.

    The new module can be used as standalone or along side the Gernstner waves and base FFT modes in the current Sky Master HDRP water module.

    ARTnGame - Instagram - Facebook - Twitter - Discord - Youtube - Reddit - Discount Offers
     
  38. nasos_333

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    Sky Master ULTIMATE HDRP - Oceanis system Advanced Full FFT module WIP

    https://assetstore.unity.com/lists/...clouds-lighting-ocean-fo-237063?aid=1101l8zwm

    This is the full FFT mode, that will be available in Oceanis system when releases in the asset store and will be upgradable for a discounted price from Sky Master ULTIMATE (which includes the base Oceanis system with Gernstner waves and base FFT modes).

    The Oceanis release will also have extra special particle systems to emulate liquids and waves from boat, a precision Buoyancy system, vortex and fluids simulation and more extra features to plug in to Sky Master ULTIMATE HDRP ocean.
     
  39. nasos_333

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    Sky Master ULTIMATE URP - Ethereal volumetric lighting.

    WIP on demo with limiting fog to near zero and keep only the volumetric lighting, this is the sun tweaking and next step is to add local lights to the demo. The final scene will be included in the next Sky Master ULTIMATE URP & Ethereal updates.
     
  40. nasos_333

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    SkyMaster ULTIMATE URP - Ethereal Volumetric Lighting system WIP.

    Working on the option to enable infinite local lights than the current fixed number of 6 local lights. The system will be enabled by changing the volume fog material shader to the new version and using the light count variable to control the effect, positive numbers will add up to N lights with volume and negative will add infinite lights up to abs(lightCount) distance.

    ARTnGame - Instagram - Facebook - Twitter - Discord - Youtube - Reddit - Discount Offers
     
  41. nasos_333

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  42. nasos_333

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  43. nasos_333

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    ORION Space and Planet generation framework

    ORION Space and Planet generation framework is a new ARTnGAME asset that will be standalone as well as a upgrade from Sky Master ULTIMATE at lower price and will be best used along with Sky Master ULTIMATE for various types of volume clouds and time of day options.

    Some of the features planned for the new system
    - Procedural planet generation
    - Procedural Spaceship generator
    - Galaxy formation generator
    - Inner planet cavities curving
    - Lens flares from multiple brightness sources
    - Black hole systems
    - Planet atmosphere with light scattering
    - LOD based planet generation and traversal in run time
    - Dynamic planetary cloud systems
    - Combination with Sky Master ULTIMATE for full volumetric planetary clouds
    - Lightning system for planets with multidirectional lighting
    - Fluid based dynamic planet texture generation
    - Dynamic brightness stars
    - Volumetric Nebula and star dust emulation
     
  44. nasos_333

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    Sky Master ULTIMATE HDRP - Unique features WIP and guide

    The HDRP version of the full volumetric clouds will have multiple extra features:

    - Fog of War system


    - Vortex system


    Also possible with the HDRP cutting edge clouds:

    - Planetary clouds


    - Stunning next generation lighting and light interaction


    https://www.youtube.com/watch?v=o19d_EA8g4o

    - Lightning
    https://www.youtube.com/watch?v=uf5tFckHOPE

    The very fast shader based clouds will also pack the new vortex system

    https://www.youtube.com/watch?v=reLED9hySJU

    Also the cutting edge new HDRP Oceanis water system will have new features like vortex, that can be used together with clouds vortex for extra effects:

    https://www.youtube.com/watch?v=zyIg0cXfN7A

    Also a new ocean freeze system for local frozen parts of water is considered for the ocean and is actively in development.

    More information and showcase of the finalized Sky Master ULTIMATE HDRP system will follow soon.
     
  45. nasos_333

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  48. nasos_333

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  50. nasos_333

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    Last edited: Nov 27, 2021