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HDRP Upgrade Issue (Black and white high contrast materials)

Discussion in 'Graphics Experimental Previews' started by Luke_Fenturi, Oct 5, 2018.

  1. Luke_Fenturi

    Luke_Fenturi

    Joined:
    Jul 18, 2018
    Posts:
    21
    Hi All,

    I have followed the instructions to upgrade a project to HDRP and all was going well untill material conversion.
    After converting all the materials they became high contrasted black and white and my scene turned all black meshes.

    Attached is a screenshot showing the issue, is there anything anyone can think of I may have done wrong? Also creating a new material has the same issue of having a black and white high contrast preview.

    My colour space at the moment is linear if that makes a difference.

    Regards,
    luke
     

    Attached Files:

  2. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    585
    Hi,

    is HDRP asset correctly setup in the GraphicSettings? Also it seems you have error in the console on the screenshots, so maybe the HDRP doesn't compile?

    Have you try to use playmode or restart the editor?
     
  3. Luke_Fenturi

    Luke_Fenturi

    Joined:
    Jul 18, 2018
    Posts:
    21
    Hi Seb,

    I have followed a guide to set it up creating the hdrp asset, attaching it as the scriptable render asset in the graphics settings, then the materials turned pink as advertised and then I use the tool to upgrade materials to hdrp and this happens. The error is about emissive number on the converted materials. I have tried restarting the editor to no luck. I am about to try the process again in the latest beta to see if there is any difference.
     
  4. Luke_Fenturi

    Luke_Fenturi

    Joined:
    Jul 18, 2018
    Posts:
    21
    Also to add when creating a new scene with hdrp in the beta, the 'environment lightning' settings do not appear where as in my converted scene they are still there even tho these settings are not reflected in the preview
     
  5. Luke_Fenturi

    Luke_Fenturi

    Joined:
    Jul 18, 2018
    Posts:
    21
    I can confirm that the same project in beta 2018.3b4 using HDRP 4.0.1 worked perfectly fine. 2018.2.11 with HDRP 3.3.0 fails.
     
  6. rz_0lento

    rz_0lento

    Joined:
    Oct 8, 2013
    Posts:
    1,446
  7. Luke_Fenturi

    Luke_Fenturi

    Joined:
    Jul 18, 2018
    Posts:
    21
    My apologies it is 3.0.0 on 2.11
     
  8. Luke_Fenturi

    Luke_Fenturi

    Joined:
    Jul 18, 2018
    Posts:
    21
    So should I just wait for a proper release of 2018.3 or is there a solution to this?
     
  9. Remy_Unity

    Remy_Unity

    Unity Technologies

    Joined:
    Oct 3, 2017
    Posts:
    318
  10. kyleshepherd

    kyleshepherd

    Joined:
    Jun 24, 2016
    Posts:
    2
    Do you have an ETA for the next release? We're using 2018.2.8f1 at uni and need to be able to use version control and changes to the package via package manager doesn't seem to get versioned
     
  11. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    556
    Is that fix related to this issue 1087977 https://issuetracker.unity3d.com/is...-preserve-original-base-color-and-set-texture ? Currently I need to use non-hdrp project to import model to get the material then transfer the standard materials to hdrp which is greatly slow down the workflow. I really hope this issue can be fixed soon.
     
  12. Remy_Unity

    Remy_Unity

    Unity Technologies

    Joined:
    Oct 3, 2017
    Posts:
    318
    No ETA, sorry. Also, if you are sticking to Unity 2018.2.x, the latest version of HDRP will not be compatible. An option for you is to load HDRP as a local package, from this version : https://github.com/Unity-Technologies/ScriptableRenderPipeline/releases/tag/3.0.0-preview and add the fix needed yourself.

    Not related. The issue was forwarded to the asset importer team, and I can't give you an ETA for it.
     
    optimise likes this.
  13. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    556
    Maybe I'm wrong but I seems like it will go through StandardsToHDLitMaterialUpgrader.
     
  14. WayneAdams00

    WayneAdams00

    Joined:
    Jun 24, 2015
    Posts:
    12
    This seems to still be happening (at least to me) in 2019.2.17f1
     
    iimlpii and Josh-0 like this.
  15. Josh-0

    Josh-0

    Joined:
    Oct 12, 2011
    Posts:
    28
    While I'm not certain this is the exact problem. I, too, am experiencing something similar. I upgraded to 2019.2.18 but that did not fix the problem.

    All objects are white in linear, and if I disable "Visual Environment" it is very high contrast black and white.

    If I change to RGB, it is high contrast, but I see more color.

    EDIT: So, I think the problem occurred when I selected the "CenterEyeAnchor" in the Hierarchy. The Camera had Volume Layer Mask set to Default, I changed it to Post Processing, and I think it's back to normal.
     
    Last edited: Jan 18, 2020
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