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HDRP: Under water caustics?

Discussion in 'Graphics Experimental Previews' started by Deleted User, Jan 24, 2019.

  1. Deleted User

    Deleted User

    Guest

    Hey. In a standard render you can use a projector with a frame set to imitate that kind of effects, but as said here - projectors are not supported by SRP. But I'm more interested in HDRP in particular, actually.

    Is there gonna be any provided way to do things like this with SRP? It may be shadergraph or something?

    maxresdefault.jpg
     
  2. Tartiflette

    Tartiflette

    Joined:
    Apr 10, 2015
    Posts:
    84
    You can definitely do that with the shader graph, but you might be able to also use decals (which are pretty much projectors) if they support emissive light. I also remember reading about box light support, which seems to be a directional light constrained to a bounding box, which might be exactly what you are looking for.
     
    Deleted User likes this.