Dear unity Community / Unity Team. Im in need of a kind of special case withe the HDRP. I have a project that requires rendering a image of an object / scene with alpha channel in a RenderTexture. The original project was in unity 2018.2.16 with HDRP 3.0.0-preview and Post Processing 2.0.13-Preview. The RenderTexture did look like this: Color: Alpha: But in the current HDRP for 2019.1 / 2019.2 the alpha channel is allays just blank. Is there any way to recreate this result in a current unity / HDRP version? I do not need camera stacking , i do the compositing with other textures myself.