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HDRP Translucency and SSS

Discussion in 'General Graphics' started by Luke_Fenturi, Nov 8, 2018.

  1. Luke_Fenturi

    Luke_Fenturi

    Joined:
    Jul 18, 2018
    Posts:
    21
    Hi All,

    I have gotten done upgrading my project to HDRP and I am extremely satisified with the results. Now I am trying to recreate the effect of shadows cast through fabric. In the attached screenshot I took a real life photo of this happening on blinds in front of a window and am trying to use the built in Lit SSS or Translucency shaders to acheive the same effect in Unity to no avail. I have created a diffusion profile etc but am a little confused with things like subsurface mask map and thickness map etc. Can anyone assist? I have attatched my settings for the material also.

    screen.jpg material.PNG material.PNG
     
  2. petersx

    petersx

    Joined:
    Mar 5, 2015
    Posts:
    239
    Hi,
    Try with foliage diffusion profile and set thickness to 1
     
  3. Luke_Fenturi

    Luke_Fenturi

    Joined:
    Jul 18, 2018
    Posts:
    21
    Hey that was great advice, however the foliage and skin profiles wernt already set up for me for some reason, but I found the settings for them and now it looks amazing thanks for your help. screen.png