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Question HDRP Thickness and SSS Map

Discussion in 'High Definition Render Pipeline' started by Luka2442, Mar 4, 2023.

  1. Luka2442

    Luka2442

    Joined:
    Nov 12, 2020
    Posts:
    2
    Hi,

    I'm currently working with HDRP Subsurface scattering for the first time.
    The model I'm trying to use the SSS on has two maps:
    "Thickness" and "Scattering" but they are both red, and from what I've seen they should be grayscale. Is that how it's supposed to be, or am I doing something wrong?

    Thanks in advance.
     
  2. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,467
    The thickness map can be baked in Substance Painter and make sure you DON'T invert it. Black is thin, white is thick...

    The scattering map is mostly black and white, white is full scattering and black is no scattering. Mainly skin pores and hair close to the scalp doesn't scatter (you wouldn't notice it). I hope this helps
     
  3. HIBIKI_entertainment

    HIBIKI_entertainment

    Joined:
    Dec 4, 2018
    Posts:
    595

    When the maps appear in red in your project folders,
    it's just that the importer for the texture is set to single channel, Which is red, this is normal behaviour as far as unity goes and is still considered a greyscale texture map.

    If you click on the texture to view its inspector, you will see the importer settings, at the top it'll show single channel.
    So you're perfectly fine to see it like that.


    Hope that helps.
     
    KRGraphics likes this.