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Resolved HDRP + SteamVR + DX12 - not working

Discussion in 'VR' started by DeadNinja, Nov 12, 2020.

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  1. DeadNinja

    DeadNinja

    Joined:
    Jun 3, 2013
    Posts:
    39
    Im trying to start VR project in unity 2020.1.6, HDRP 9.0.0.p71 with HTC Vive (SteamVR Unity Plugin v2.6.1) in dx12. From https://docs.unity3d.com/Packages/c....high-definition@9.0/changelog/CHANGELOG.html i seeing *Ray tracing support for VR single-pass*. Since raytracing need dx12 i can assume that this combination must work, but it isnt. Game started, rendering on desktop window but not in hmd. Is there some kind of black magic setup to get it work (im already tryed with various setings on/off including rtx)?
     
  2. mfuad

    mfuad

    Unity Technologies

    Joined:
    Jun 12, 2018
    Posts:
    334
    Hi @DeadNinja, the SteamVR Unity plugin does not support DirectX 12 (only DirectX 11). If you have additional questions/issues related to the SteamVR Unity plugin, please post them on Valve's Github repo so their team can help address.

    Additionally, HDRP 9.x was an experimental stream that was used to get early access to a number of forthcoming features in SRP (more info here). Please refer to this forum post for guidance on which version of HDRP to use by Unity version.
     
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