Im trying to start VR project in unity 2020.1.6, HDRP 9.0.0.p71 with HTC Vive (SteamVR Unity Plugin v2.6.1) in dx12. From https://docs.unity3d.com/Packages/c....firstname.lastname@example.org/changelog/CHANGELOG.html i seeing *Ray tracing support for VR single-pass*. Since raytracing need dx12 i can assume that this combination must work, but it isnt. Game started, rendering on desktop window but not in hmd. Is there some kind of black magic setup to get it work (im already tryed with various setings on/off including rtx)?