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HDRP Some strange circles

Discussion in 'General Graphics' started by POROX, Feb 11, 2022.

  1. POROX

    POROX

    Joined:
    Sep 23, 2020
    Posts:
    3
    Good day everyone!
    Colleagues, tell me, please, what are these circles and how to remove them? Nothing helps. Thanx!
    Unity3D_some_graduate_rounds.png
     
    Last edited: Feb 11, 2022
  2. mabulous

    mabulous

    Joined:
    Jan 4, 2013
    Posts:
    198
    it's mipmapping. beyond the distance of these curves you're seeing, the texel/pixel ratio gets too high so a lower mipmap level is accessed. Since you set your filtering to bilinear rather than trilinear, you're getting hard edges rather than blending between different mipmap levels.
     
    POROX likes this.
  3. POROX

    POROX

    Joined:
    Sep 23, 2020
    Posts:
    3
    Thank you so much! Helped a lot)) What do you think, is it better to apply trilinear only on terrain or to all textures in the project?