Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

HDRP Sky is black with compute shader kernel error

Discussion in 'Graphics Experimental Previews' started by RobRas, Aug 15, 2019.

  1. RobRas

    RobRas

    Joined:
    May 9, 2014
    Posts:
    9
    Hello everyone. Whenever I start a new HDRP project, or try to upgrade an existing project to HDRP, I am met with a black sky and the following error message:
    Compute shader (Deferred): Property (_SkyTexture) at kernel index (1) is not set
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


    This happens regardless of the type of sky chosen in the Visual Environment component. It also happens on fresh projects created with the High Definition RP Template. I'm pretty ignorant when it comes to HLSL, so I haven't been able to find what the above error is referring to. Hopefully it's something obvious that I'm overlooking.

    If it's relevant, I'm using Unity 2019.2.0f1 on Windows 10 64bit. I have tried reinstalling Unity. I have a GTX1080 with the latest drivers.

    Thanks for the help!
     
    nikolicdarko likes this.
  2. nikolicdarko

    nikolicdarko

    Joined:
    Mar 17, 2015
    Posts:
    1
    I have the same issue
     
    RobRas likes this.
  3. kirillboichenko

    kirillboichenko

    Joined:
    May 26, 2018
    Posts:
    1
    i solved this problem by rollback to unity 2019.1.14f1
     
  4. Codester95

    Codester95

    Joined:
    Mar 10, 2017
    Posts:
    2
    Having same issue. Fixed by rolling back as well.
     
  5. SaharaBob

    SaharaBob

    Joined:
    Jul 30, 2018
    Posts:
    15
    wlmdw, Leniaal, Oculatus and 2 others like this.
  6. MyPassion

    MyPassion

    Joined:
    Jun 21, 2018
    Posts:
    8
  7. danmcgrath

    danmcgrath

    Joined:
    Mar 5, 2015
    Posts:
    1
  8. Owczymon

    Owczymon

    Joined:
    Jan 17, 2019
    Posts:
    1
    upload_2021-7-20_13-30-47.png

    Toggle ,,use render graph'' on and off will fix this error.