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HDRP Shadow Distance, Camera Near/Far Clip Plane cuts shadows quality

Discussion in 'General Graphics' started by PixelLifetime, Nov 14, 2018.

  1. PixelLifetime

    PixelLifetime

    Joined:
    Mar 30, 2017
    Posts:
    64
    Shadow Distance HDRP.png
    [HDRP]

    Can't change the shadow distance in HDRP as it doesn't exist, as well as cascades.

    But this problem seems to be caused by Near/Far Clip Plane on camera. Adjusting them just gives me a few more units without this problem.

    Unity Standard Shadow Distance.png

    This is default Render Pipeline, I have removed cascading, and it's working perfectly. No need to change camera settings as well.

    Could you help me out or point me in the right direction, please?
     
  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    466
    Please provide more information about Unity and HDRP package versions that you are using.
     
  3. Remy_Unity

    Remy_Unity

    Unity Technologies

    Joined:
    Oct 3, 2017
    Posts:
    334
    Shadow distance and cascades in HDRP is set in the HD Shadow Settings in a volume :
    upload_2018-11-15_16-33-30.png

    And you can also set punctual lights shadows near and far planes.
     
    zeiksz and PixelLifetime like this.
  4. PixelLifetime

    PixelLifetime

    Joined:
    Mar 30, 2017
    Posts:
    64
    Thanks! Didn't notice that earlier, works like a charm :)
     
  5. PixelLifetime

    PixelLifetime

    Joined:
    Mar 30, 2017
    Posts:
    64
    I am using 2018.2.3f and standard set up of HDRP that come with creation of preview project. But the problem was my incompetence, though, there is very little information about HDRP settings overall as of now because it's new and still in preview.
     
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