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Bug HDRP shadergraph fullscreen Sample - Custom Night Sky bug

Discussion in 'High Definition Render Pipeline' started by PutridEx, Jul 15, 2022.

  1. PutridEx

    PutridEx

    Joined:
    Feb 3, 2021
    Posts:
    1,123
    I love the night sky example, and the entire sample. This features adds a lot to shadergraph

    One issue in the night sky:

    The moon texture and directional light aren't aligned correctly, ticking the parameters in c# script "link directional to custom night sky" didn't work for me.

    I also can't do it manually, as changing the directional light also moves the cube map, so you can't align it.
    because of this it looks a bit off, especially when the light intensity is high enough to notice shadows

    I think it should reproduce normally, just download the sample and test the night sky. If not, I can upload my scene

    version:2022.2.a18
    bug report #: IN-10410

    upload_2022-7-15_23-52-35.png
     
    Last edited: Jul 15, 2022
  2. alixmic

    alixmic

    Unity Technologies

    Joined:
    Apr 14, 2020
    Posts:
    3
    Hi, I checked this and it is working fine on our side, was your issue fixed since ? Otherwise, is it only the moon texture that isn't following ? It is rendered as part of the cubemap, so it was maybe something happening in the shader. Did you modify it ?
     
  3. PutridEx

    PutridEx

    Joined:
    Feb 3, 2021
    Posts:
    1,123
    I just checked it out on 2022.2.10b and it seems to be working. The issue was reported on a18, I don't have that version anymore so I'm not sure.

    Back then I did no modifications though, so maybe it was fixed between versions, or the issue is hard to reproduce. This time it was a fresh project just to test out the custom sky.
     
  4. alixmic

    alixmic

    Unity Technologies

    Joined:
    Apr 14, 2020
    Posts:
    3
    I tested it on the version you mentionned and it was fine, but yeah it was on a fresh project as well. Anyway, notice us if you encounter the issue again.