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HDRP - Shader Graph Exposed Properties Not Showing Up On Material

Discussion in 'High Definition Render Pipeline' started by rtilton1, Feb 7, 2020.

  1. rtilton1

    rtilton1

    Joined:
    Jan 4, 2017
    Posts:
    62
    I started a fresh HDRP project. I imported ShaderGraph from the package manager. I create a new Shader>HDRP>LitGraph. In the blackboard I create a new color property. I drag that into my graph. I attach it to my BaseColor node input...

    My color property has "exposed" checked, but when I click my material - the property doesn't show up... I've watched tons of tutorials now and seems like this should be working...

    Anyone know what's going on? I'm in Unity 2019.3.0f6


     
    masta-yoda likes this.
  2. rtilton1

    rtilton1

    Joined:
    Jan 4, 2017
    Posts:
    62
    just solved my issue.... you need to click the 'save asset' button in the top left corner... control s doesn't save it...
     
    Didieu, Wuffles, SanyaBane and 12 others like this.
  3. masta-yoda

    masta-yoda

    Joined:
    Apr 19, 2020
    Posts:
    91
    got into the same issue, thanks for the solution posted here!
     
  4. taylorstine

    taylorstine

    Joined:
    Sep 3, 2018
    Posts:
    2
    +1 same issue, great call!
     
  5. systemicgames

    systemicgames

    Joined:
    Aug 8, 2014
    Posts:
    5
    Finally, thank you!
     
  6. fnavarrensis

    fnavarrensis

    Joined:
    Aug 1, 2020
    Posts:
    9
    same issue, same fix, thanks!
     
  7. dongyiqi

    dongyiqi

    Joined:
    Nov 7, 2017
    Posts:
    11
    God, Ctrl+S could not save the shader graph file~
    Thanks!