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HDRP Second Camera Overrides Post Processing

Discussion in 'Graphics Experimental Previews' started by Cinder, Oct 15, 2018.

  1. Cinder

    Cinder

    Joined:
    Mar 24, 2015
    Posts:
    20
    I have a main camera for rendering the scene and a second camera for rendering objects close to the FPS controller.

    For the 2018.2 post processing it seems like I have to have post processing on the second camera otherwise no post processing will be applied to either camera even if my main camera has a post processing component on it.

    This isn't much of an issue, because most image effects still work fine, however for Depth of Field since my secondary camera only renders a few specific things close to the player, it doesn't apply DoF to anything in the scene.

    Is there any way around needing to have a post-processing component on my secondary camera? I can't get any post processing to work without the second camera controlling the settings.

    I understand it's because the second camera is rendering on top of the first camera, but on previous Unity versions it wasn't an issue and I could even have different post-processing applied to each of these cameras and it would composite them together accurately.

    Thanks for any help given.
    Brandon
     
  2. Ehredt

    Ehredt

    Joined:
    Jun 20, 2018
    Posts:
    79