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HDRP - Scene view flickering

Discussion in 'Graphics Experimental Previews' started by Gooren, Mar 13, 2020.

  1. Gooren

    Gooren

    Joined:
    Nov 20, 2015
    Posts:
    333
    Hi,

    Scene view keeps flickering badly when not in play mode. This happens a few times after a scene load and keeps happening in regular intervals when selecting a scene object with a Mesh Renderer component.

    Flickering intensifies when moving mouse over the Mesh Renderer component inspector.

    Also, any Mesh Renderer inspector fields below the field "Realtime Lightmap" are unusable, same applies to all fields of all below located components. This is because the "Realtime Lightmap" field keeps flicking in and out of existence at lighting fast speeds (changing component height all the time as a result)...

    Has anyone ever seen anything like it?

    HDRP 7.2.1
    Unity 2019.3.4f1 (project created on Unity 2019.2, so we still have Prebaked Realtime GI available)

    Regards,
    Stepan
     
    Last edited: Mar 13, 2020
  2. luckey179

    luckey179

    Joined:
    Mar 10, 2016
    Posts:
    11
    Same thing has been happening to me. It seems to still be mapping correctly. Only 2 of my scenes do this though, the other scenes have no flickering Realtime Lightmapping fields. Strange
     
  3. Gooren

    Gooren

    Joined:
    Nov 20, 2015
    Posts:
    333
    Bad luck brother. Unity made itself clear that this, being an Enlighten related bug, will not be fixed, as Enlighten is soon to be deprecated.