Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

HDRP + RIFT + VRTK

Discussion in 'VR' started by idorurei, Oct 5, 2018.

  1. idorurei

    idorurei

    Joined:
    Sep 20, 2017
    Posts:
    7
    Has anyone been able to get this working? If not with VRTK, but at least with some kind of VR integration?

    I'm using the latest beta 2018.3.0b4 and following TianLiang's directions:

    https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki/VR-in-HDRP
    https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki/XR-for-SRP

    However, the app never loads in the headset; it just displays the large "loading" icon/panel and nothing happens. The editor shows tracking and it appears to be working, but otherwise nothing in the HMD.

    If I stop the playback in the editor, the loading icon/panel remains up in the HMD. Even after closing the panel, and trying to open another VR app, it will mention that I am still in a VR app.
     
  2. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    You'd need 2018.3 beta 4 + HDRP 4.x from package manager to even run it, and mileage may still vary. So ensure you meet those minimum requirements first.
     
  3. idorurei

    idorurei

    Joined:
    Sep 20, 2017
    Posts:
    7
    I have. In fact, I've modified my package manifest to use the latest on master of the repo, after figuring maybe she was working off master instead of a tagged release (4.1 I believe).
     
  4. fpianz

    fpianz

    Joined:
    Oct 13, 2018
    Posts:
    2
    did you manage to make the HDRP work with VR?
     
    JomarDev likes this.